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ATAL
2007
Springer
14 years 4 months ago
Constraint satisfaction algorithms for graphical games
We formulate the problem of computing equilibria in multiplayer games represented by arbitrary undirected graphs as a constraint satisfaction problem and present two algorithms. T...
Vishal Soni, Satinder P. Singh, Michael P. Wellman
AAAI
2011
12 years 10 months ago
Reasoning About General Games Described in GDL-II
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary games with incomplete/imperfect information. Learning—without human interventionâ...
Stephan Schiffel, Michael Thielscher
AEI
2007
91views more  AEI 2007»
13 years 10 months ago
MICF: An effective sanitization algorithm for hiding sensitive patterns on data mining
Data mining mechanisms have widely been applied in various businesses and manufacturing companies across many industry sectors. Sharing data or sharing mined rules has become a tr...
Yu-Chiang Li, Jieh-Shan Yeh, Chin-Chen Chang
MOR
2010
79views more  MOR 2010»
13 years 4 months ago
Evaluating Information in Zero-Sum Games with Incomplete Information on Both Sides
Bernard De Meyer, Ehud Lehrer, Dinah Rosenberg
CSFW
2007
IEEE
14 years 4 months ago
Probability of Error in Information-Hiding Protocols
Randomized protocols for hiding private information can often be regarded as noisy channels in the informationtheoretic sense, and the inference of the concealed information can b...
Konstantinos Chatzikokolakis, Catuscia Palamidessi...