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CHI
2009
ACM
14 years 10 months ago
Wii all play: the console game as a computational meeting place
In this paper, we present results from a qualitative study of collocated group console gaming. We focus on motivations for, perceptions of, and practices surrounding the shared us...
Amy Voida, Saul Greenberg
ACMACE
2005
ACM
14 years 3 months ago
Designing sound for a pervasive mobile game
We examine the role of sound design in pervasive mobile games. As a case study, we present the sound design and evaluation of a working prototype game called The Songs of North. A...
Inger Ekman, Laura Ermi, Jussi Lahti, Jani Nummela...
ICALP
2005
Springer
14 years 3 months ago
Recursive Markov Decision Processes and Recursive Stochastic Games
We introduce Recursive Markov Decision Processes (RMDPs) and Recursive Simple Stochastic Games (RSSGs), which are classes of (finitely presented) countable-state MDPs and zero-su...
Kousha Etessami, Mihalis Yannakakis
DSS
2008
100views more  DSS 2008»
13 years 10 months ago
Designing online selling mechanisms: Transparency levels and prices
Sellers increasingly compete with innovative Internet-based selling mechanisms, revealing or concealing market information. Transparency strategy involves design choices by firms ...
Nelson F. Granados, Alok Gupta, Robert J. Kauffman
SIGDOC
2005
ACM
14 years 3 months ago
Sensorium games: usability considerations for pervasive gaming
The Sensorium family of games provides a platform and environment for multiplayer games in a pervasive environment. Each player is equipped with a mote, which (along with those of...
S. N. I. Mount, Elena I. Gaura, Robert M. Newman