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CHI
2010
ACM
14 years 3 months ago
Understanding and evaluating cooperative games
Cooperative design has been an integral part of many games. With the success of games like Left4Dead, many game designers and producers are currently exploring the addition of coo...
Magy Seif El-Nasr, Bardia Aghabeigi, David Milam, ...
FASE
2010
Springer
14 years 3 months ago
A Lightweight and Portable Approach to Making Concurrent Failures Reproducible
Multithreaded concurrent programs often exhibit bugs due to unintended interferences among the concurrent threads. Such bugs are often hard to reproduce because they typically hap...
Qingzhou Luo, Sai Zhang, Jianjun Zhao, Min Hu
LCTRTS
2010
Springer
14 years 3 months ago
Sampling-based program execution monitoring
For its high overall cost during product development, program debugging is an important aspect of system development. Debugging is a hard and complex activity, especially in time-...
Sebastian Fischmeister, Yanmeng Ba
TMA
2010
Springer
166views Management» more  TMA 2010»
14 years 3 months ago
Understanding and Preparing for DNS Evolution
The Domain Name System (DNS) is a crucial component of today’s Internet. The top layer of the DNS hierarchy (the root nameservers) is facing dramatic changes: cryptographically s...
Sebastian Castro, Min Zhang, Wolfgang John, Duane ...
ECBS
2009
IEEE
164views Hardware» more  ECBS 2009»
14 years 3 months ago
Semantically Enhanced Containers for Concurrent Real-Time Systems
Future space missions, such as Mars Science Laboratory, are built upon computing platforms providing a high degree of autonomy and diverse functionality. The increased sophisticat...
Damian Dechev, Peter Pirkelbauer, Nicolas Rouquett...
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