Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Projection technology typically places several constraints on the geometric relationship between the projector and the projection surface to obtain an undistorted, properly sized ...
Johnny C. Lee, Paul H. Dietz, Dan Maynes-Aminzade,...
Not all participants in a collaborative virtual environment (CVE) need to be informed of every other participant’s activities. The technique used for filtering irrelevant message...
We explore join optimizations in the presence of both timebased constraints (sliding windows) and value-based constraints (punctuations). We present the first join solution named...
This paper studies quantum Arthur–Merlin games, which are Arthur–Merlin games in which Arthur and Merlin can perform quantum computations and Merlin can send Arthur quantum in...