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CHI
2009
ACM
14 years 8 months ago
Wii all play: the console game as a computational meeting place
In this paper, we present results from a qualitative study of collocated group console gaming. We focus on motivations for, perceptions of, and practices surrounding the shared us...
Amy Voida, Saul Greenberg
PERCOM
2005
ACM
14 years 28 days ago
Applying Active Space Principles to Active Classrooms
Recent developments in pervasive computing have enabled new features for collaboration and instrumentation in educational technology systems. An infrastructure for the integration...
Chad Peiper, David Warden, Ellick Chan, Roy H. Cam...
CIKM
2008
Springer
13 years 9 months ago
Towards a model of understanding social search
Search engine researchers typically depict search as the solitary activity of an individual searcher. In contrast, results from our critical-incident survey of 150 users on Amazon...
Brynn M. Evans, Ed H. Chi
CHI
2010
ACM
14 years 2 months ago
Bringing the field into focus: user-centered design of a patient expertise locator
Managing personal aspects of health is challenging for many patients, particularly those facing a serious condition such as cancer. Finding experienced patients, who can share the...
Andrea Civan-Hartzler, David W. McDonald, Chris Po...
ICADL
2004
Springer
116views Education» more  ICADL 2004»
14 years 22 days ago
Supporting Field Study with Personalized Project Spaces in a Geographical Digital Library
Digital libraries have been rather successful in supporting learning activities by providing learners with access to information and knowledge. However, this level of support is pa...
Ee-Peng Lim, Aixin Sun, Zehua Liu, John G. Hedberg...