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» Information Systems Engineering: What Is It
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IE
2007
13 years 9 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
AAAI
2010
13 years 9 months ago
Reinforcement Learning Via Practice and Critique Advice
We consider the problem of incorporating end-user advice into reinforcement learning (RL). In our setting, the learner alternates between practicing, where learning is based on ac...
Kshitij Judah, Saikat Roy, Alan Fern, Thomas G. Di...
LREC
2010
177views Education» more  LREC 2010»
13 years 9 months ago
Maskkot - An Entity-centric Annotation Platform
The Semantic Web is facing the important challenge to maintain its promise of a real world-wide graph of interconnected resources. Unfortunately, while URIs almost guarantee a dir...
Armando Stellato, Heiko Stoermer, Stefano Bortoli,...
ITEE
2007
13 years 9 months ago
Knowledge Acquisition and Risk Analysis in Material Recovery Facilities by a Virtual Team
1 A knowledge acquisition process that has been implemented by a virtual team for the development of a knowledge based early warning system in Material Recovery Facilities (MRFs) o...
Ioannis M. Dokas, Konstantinos Kitis, Christos Dod...
ICAD
2004
13 years 9 months ago
A Generic, Semantically-Based Design Approach for Spatial Auditory Computer Displays
This paper describes a design approach for creating generic computer user interfaces with spatial auditory displays. It proposes a structured depiction process from formulating mo...
Christopher Frauenberger, Robert Höldrich, Al...