In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computergenerated characters, Non-Player Characters (NPCs). In pervasive games, pl...
As pervasive environments become more commonplace, the privacy of users is placed at increased risk. The numerous and diverse sensors in these environments can record users’ cont...
Apu Kapadia, Tristan Henderson, Jeffrey J. Fieldin...
The first mass-produced pervasive computing devices are starting to appear—the AutoPC, the Internet-connected ScreenFridge, and the combination Microwave Oven/Home Banking term...
Andrew C. Huang, Benjamin C. Ling, Shankar Ponneka...
The computer world is experiencing a paradigm shift towards context-aware pervasive computing, where diverse computer devices communicate with each other through different network ...
Pervasive computing environments add a multitude of additional devices to our current computing landscapes. Specialized embedded systems provide sensor information about the real ...
Christian Becker, Gregor Schiele, Holger Gubbels, ...