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CVPR
2006
IEEE
14 years 10 months ago
Gesture Recognition using Hidden Markov Models from Fragmented Observations
We consider the problem of computing the likelihood of a gesture from regular, unaided video sequences, without relying on perfect segmentation of the scene. Instead of requiring ...
Ruiduo Yang, Sudeep Sarkar
SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
14 years 3 months ago
Non-clairvoyant Scheduling Games
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...
Christoph Dürr, Nguyen Kim Thang
AUSAI
2007
Springer
14 years 2 months ago
Merging Algorithm to Reduce Dimensionality in Application to Web-Mining
Dimensional reduction may be effective in order to compress data without loss of essential information. Also, it may be useful in order to smooth data and reduce random noise. The...
Vladimir Nikulin, Geoffrey J. McLachlan
RSS
2007
176views Robotics» more  RSS 2007»
13 years 10 months ago
Active Policy Learning for Robot Planning and Exploration under Uncertainty
Abstract— This paper proposes a simulation-based active policy learning algorithm for finite-horizon, partially-observed sequential decision processes. The algorithm is tested i...
Ruben Martinez-Cantin, Nando de Freitas, Arnaud Do...
MM
2010
ACM
251views Multimedia» more  MM 2010»
13 years 8 months ago
A cognitive approach for effective coding and transmission of 3D video
Reliable delivery of 3D video contents to a wide set of users is expected to be the next big revolution in multimedia applications provided that it is possible to grant a certain ...
Simone Milani, Giancarlo Calvagno