We consider the problem of computing the likelihood of a gesture from regular, unaided video sequences, without relying on perfect segmentation of the scene. Instead of requiring ...
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...
Dimensional reduction may be effective in order to compress data without loss of essential information. Also, it may be useful in order to smooth data and reduce random noise. The...
Abstract— This paper proposes a simulation-based active policy learning algorithm for finite-horizon, partially-observed sequential decision processes. The algorithm is tested i...
Ruben Martinez-Cantin, Nando de Freitas, Arnaud Do...
Reliable delivery of 3D video contents to a wide set of users is expected to be the next big revolution in multimedia applications provided that it is possible to grant a certain ...