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CHI
2004
ACM
14 years 9 months ago
Gummi: a bendable computer
Gummi is an interaction technique and device concept based on physical deformation of a handheld device. The device consists of several layers of flexible electronic components, i...
Carsten Schwesig, Ivan Poupyrev, Eijiro Mori
CHI
2010
ACM
14 years 4 months ago
Knowing where and when to look in a time-critical multimodal dual task
Human-computer systems intended for time-critical multitasking need to be designed with an understanding of how humans can coordinate and interleave perceptual, memory, and motor ...
Anthony J. Hornof, Yunfeng Zhang, Tim Halverson
WWW
2009
ACM
14 years 3 months ago
Gamesense
This paper presents a novel game-like advertising system called GameSense, which is driven by the compelling contents of online images. Given a Web page which typically contains i...
Lusong Li, Tao Mei, Chris Liu, Xian-Sheng Hua
IV
2009
IEEE
114views Visualization» more  IV 2009»
14 years 3 months ago
Chronos: A Tool for Interactive Scheduling and Visualisation of Task Hierarchies
Visualisation and structuring of tasks in a schedule, from relatively simple activities such as meeting scheduling to more complex ones such as project planning, has been traditio...
Saturnino Luz, Masood Masoodian, Daniel McKenzie, ...
IV
2009
IEEE
187views Visualization» more  IV 2009»
14 years 3 months ago
Dynamic Mapping of Raster-Data for 3D Geovirtual Environments
Interactive 3D geovirtual environments (GeoVE), such as 3D virtual city and landscape models, are important tools to communicate geo-spatial information. Usually, this includes st...
Matthias Trapp, Jürgen Döllner