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ICIP
2006
IEEE
14 years 10 months ago
Calibrating Head Pose Estimation in Videos for Meeting Room Event Analysis
In this paper, we study the calibration of head pose estimation in stereo camera setting for meeting room video event analysis. Head pose information infers the direction of atten...
Jilin Tu, Thomas S. Huang, Yingen Xiong, R. Travis...
IADIS
2003
13 years 10 months ago
Multimodal Interaction and Access to Complex Data
Today’s users want to access their data everywhere and any time – in various environments and occasions. The data itself can be very complex – the problem is then in providi...
Vladislav Nemec, Pavel Zikovsky, Pavel Slaví...
CDVE
2007
Springer
124views Visualization» more  CDVE 2007»
14 years 3 months ago
"Integrare", a Collaborative Environment for Behavior-Oriented Design
In order to build complex, large-scale, dependable systems it is necessary to use a development environment with an integrated set of capabilities that supports editing and formal...
Lian Wen, Robert Colvin, Kai Lin, John Seagrott, N...
GI
2004
Springer
14 years 2 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
BMCBI
2008
160views more  BMCBI 2008»
13 years 9 months ago
Feature selection environment for genomic applications
Background: Feature selection is a pattern recognition approach to choose important variables according to some criteria in order to distinguish or explain certain phenomena (i.e....
Fabrício Martins Lopes, David Correa Martin...