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ACMACE
2011
ACM
12 years 7 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
CSCW
2011
ACM
13 years 2 months ago
Supporting air traffic control collaboration with a TableTop system
Collaboration is key to safety and efficiency in Air Traffic Control. Legacy paper-based systems enable seamless and non-verbal collaboration, but trends in new software and hardw...
Stéphane Conversy, Hélène Gas...
IUI
2004
ACM
14 years 1 months ago
Identifying adaptation dimensions in digital talking books
We have developed an automatic DTB production platform [3], which is capable of flexibly generating different user interfaces for talking books. DTBs are built from digital copies ...
Carlos Duarte, Luís Carriço
CHI
2009
ACM
14 years 8 months ago
Why and why not explanations improve the intelligibility of context-aware intelligent systems
Context-aware intelligent systems employ implicit inputs, and make decisions based on complex rules and machine learning models that are rarely clear to users. Such lack of system...
Brian Y. Lim, Anind K. Dey, Daniel Avrahami
CHI
2008
ACM
14 years 8 months ago
Activity-based serendipitous recommendations with the Magitti mobile leisure guide
This paper presents a context-aware mobile recommender system, codenamed Magitti. Magitti is unique in that it infers user activity from context and patterns of user behavior and,...
Victoria Bellotti, James Bo Begole, Ed Huai-hsin C...