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IEEECGIV
2006
IEEE
14 years 2 months ago
Real-Time Tracking with Non-Rigid Geometric Templates Using the GPU
The tracking of features in real-time video streams forms the integral part of many important applications in human-computer interaction and computer vision. Unfortunately trackin...
Julius Fabian Ohmer, Frédéric Maire,...
WCRE
2002
IEEE
14 years 1 months ago
Estimating Potential Parallelism for Platform Retargeting
Scientific, symbolic, and multimedia applications present diverse computing workloads with different types of inherent parallelism. Tomorrow’s processors will employ varying com...
Linda M. Wills, Tarek M. Taha, Lewis B. Baumstark ...
CG
2007
Springer
13 years 8 months ago
View-projection animation for 3D occlusion management
Inter-object occlusion is inherent to 3D environments and is one of the challenges of using 3D instead of 2D computer graphics for visualization. Based on an analysis of this effe...
Niklas Elmqvist, Philippas Tsigas
SI3D
2010
ACM
14 years 3 months ago
Parallel Banding Algorithm to compute exact distance transform with the GPU
We propose a Parallel Banding Algorithm (PBA) on the GPU to compute the exact Euclidean Distance Transform (EDT) for a binary image in 2D and higher dimensions. Partitioning the i...
Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng T...
ISSAC
2007
Springer
99views Mathematics» more  ISSAC 2007»
14 years 2 months ago
Computing monodromy via parallel homotopy continuation
Numerical homotopy continuation gives a powerful tool for the applied scientist who seeks solutions to a system of polynomial equations. Techniques from numerical homotopy continu...
Anton Leykin, Frank Sottile