This paper presents a family-based software development process for aero-engine control software. The process uses a “family capability” derived from family analysis of the emb...
Karen Allenby, Simon Burton, Darren L. Buttle, Joh...
We present a brief overview of an algorithm for interactively animating object grasping and manipulation tasks for human figures. The technique is designed to efficiently genera...
We introduce the concept of Graspable User Interfaces that allow direct control of electronic or virtual objects through physical handles for control. These physical artifacts, wh...
George W. Fitzmaurice, Hiroshi Ishii, William Buxt...
The main goal of a Case-Based Reasoning (CBR) system is to provide criteria for evaluating the internal behavior and task efficiency of a particular system for a given initial case...
Currently, research infrastructures are being designed and established in many disciplines, all partly to address the problem that they all suffer from an enormous fragmentation o...