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CHI
2009
ACM
14 years 10 months ago
Asynchronous gameplay in pervasive multiplayer mobile games
Hannamari Saarenp?? University of Tampere Kanslerinrinne 1 33014 Tampereen Yliopisto, Finland hannamari.saarenpaa@uta.fi Hannu Korhonen Nokia Research P.O. Box 1000 00045 Nokia Gro...
Hannamari Saarenpää, Hannu Korhonen, Jan...
CHI
2004
ACM
14 years 10 months ago
Variation in element and action: supporting simultaneous development of alternative solutions
The complexity of many problems necessitates creating and exploring multiple, alternative solutions. However, current user interfaces do not cleanly support creating alternatives ...
Michael A. Terry, Elizabeth D. Mynatt, Kumiyo Naka...
ACMACE
2005
ACM
14 years 3 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
IFM
1999
Springer
14 years 1 months ago
Integration Problems in Telephone Feature Requirements
The feature interaction problem is prominent in telephone service development. Through a number of case studies, we have discovered that no single semantic framework is suitable f...
J. Paul Gibson, Geoff Hamilton, Dominique Mé...
ASIACRYPT
2009
Springer
14 years 4 months ago
Group Encryption: Non-interactive Realization in the Standard Model
Group encryption (GE) schemes, introduced at Asiacrypt’07, are an encryption analogue of group signatures with a number of interesting applications. They allow a sender to encryp...
Julien Cathalo, Benoît Libert, Moti Yung