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» Inlining of Virtual Methods
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VRST
2005
ACM
15 years 8 months ago
Computing inverse kinematics with linear programming
Inverse Kinematics (IK) is a popular technique for synthesizing motions of virtual characters. In this paper, we propose a Linear Programming based IK solver (LPIK) for interactiv...
Edmond S. L. Ho, Taku Komura, Rynson W. H. Lau
111
Voted
CA
2003
IEEE
15 years 7 months ago
A Procedural Approach to Animate Interactive Natural Sceneries
This paper presents a method for animating and rendering an interactive natural scenery in real-time. It improves the prairie model of [11] by enabling the on-the-fly generation ...
Sylvain Guerraz, Frank Perbet, David Raulo, Fran&c...
99
Voted
ICMCS
2000
IEEE
98views Multimedia» more  ICMCS 2000»
15 years 7 months ago
Mining User Behavior for Resource Prediction in Interactive Electronic Malls
Applications in virtual multimedia catalogs are highly interactive. Thus, it is difficult to estimate resource demands required for presentation of catalog contents. In this pape...
Silvia Hollfelder, Vincent Oria, M. Tamer Özs...
VR
2000
IEEE
125views Virtual Reality» more  VR 2000»
15 years 6 months ago
Immersive Planar Display using Roughly Aligned Projectors
When a projector is oblique with respect to a planar displaysurface, it creates keystoning and the projected imageis distorted. We present a rendering technique to display perspec...
Ramesh Raskar
VR
2000
IEEE
112views Virtual Reality» more  VR 2000»
15 years 6 months ago
Interactive Stereoscopic Rendering of Voxel-based Terrain
We present an interactive stereoscopic rendering algorithm of voxel-based terrain. It provides unambiguous depth information of a terrain scene by generating perspective images fo...
Ming Wan, Nan Zhang 0011, Arie E. Kaufman, Huamin ...