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» Inlining of Virtual Methods
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VMV
2004
179views Visualization» more  VMV 2004»
13 years 11 months ago
High-Resolution Interactive Panoramas with MPEG-4
We present a system for the interactive navigation through high-resolution cylindrical panoramas. The system is based on MPEG-4 and describes the virtual world by the scene descri...
Peter Eisert, Yong Guo, Anke Riechers, Jürgen...
WSC
2001
13 years 11 months ago
Agent-based simulation and greenhouse gas emissions trading
The need for new theoretical and experimental approaches to understand dynamic and heterogeneous behavior in complex economic and social systems is increasing recently. An approac...
Hideyuki Mizuta, Yoshiki Yamagata
WSCG
2001
110views more  WSCG 2001»
13 years 11 months ago
Moving Facial Image Transformations Based on Static 2D Prototypes
This paper describes a new method for creating visually realistic moving facial image sequences that retain an actor's personality (individuality, expression and characterist...
Bernard Tiddeman, David I. Perrett
ATAL
2010
Springer
13 years 10 months ago
High-level reinforcement learning in strategy games
Video games provide a rich testbed for artificial intelligence methods. In particular, creating automated opponents that perform well in strategy games is a difficult task. For in...
Christopher Amato, Guy Shani
CORR
2008
Springer
132views Education» more  CORR 2008»
13 years 9 months ago
Trading GRH for algebra: algorithms for factoring polynomials and related structures
Abstract. In this paper we develop a general technique to eliminate the assumption of the Generalized Riemann Hypothesis (GRH) from various deterministic polynomial factoring algor...
Gábor Ivanyos, Marek Karpinski, Lajos R&oac...