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IJVR
2008
125views more  IJVR 2008»
13 years 9 months ago
The Virtual Instructor Intervention: A Case in LEGO Robotics
Solving robotic exercises is a difficult task for students because the modeling activity involved requires students to comprehend programming, robotic design concepts as well as ba...
Pauline H. Mosley, Jayfus T. Doswell
ICRA
2007
IEEE
119views Robotics» more  ICRA 2007»
14 years 4 months ago
Progressive Clamping
—In this paper we propose the progressive clamping method to better model the kinematic anisotropy of joint limits for virtual mannequins or robots. Like recent approaches our me...
Daniel Raunhardt, Ronan Boulic
VLDB
1992
ACM
83views Database» more  VLDB 1992»
14 years 1 months ago
A Performance Study of Alternative Object Faulting and Pointer Swizzling Strategies
This paper presents a portable, efficient method for accessing memory resident persistent objects in virtual memory in the context of the E programming language. Under the approac...
Seth J. White, David J. DeWitt
ICASSP
2007
IEEE
14 years 1 months ago
Array Processing Approach for Object Segmentation in Images
Thanks to a specific formalism for signal generation, it is possible to transpose an image processing problem to an array processing problem. For straight line characterization, t...
Julien Marot, Salah Bourennane, Mouloud Adel
CGF
2007
101views more  CGF 2007»
13 years 9 months ago
Consistent Viewing and Interaction for Multiple Users in Projection-Based VR Systems
In projection-based Virtual Reality (VR) systems, typically only one headtracked user views stereo images rendered from the correct view position. For other users, who are present...
Gerwin de Haan, Rene Molenaar, Michal Koutek, Frit...