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HT
2009
ACM
13 years 5 months ago
Games with a purpose for social networking platforms
The online games market has matured in recent years. It is now a multi-billion dollar business with hundreds of millions players worldwide. At the same time, social networking pla...
Walter Rafelsberger, Arno Scharl
CHI
2001
ACM
14 years 8 months ago
Layered participatory analysis: new developments in the CARD technique
CARD (Collaborative Analysis of Requirements and Design) is an influential technique for participatory design and participatory analysis that is in use on three continents. This p...
Michael J. Muller
AAAI
1998
13 years 9 months ago
Producing BT's Yellow Pages with Formation
This case study illustrates how the adoption of AI technology can bene t smaller companies as well as major corporations. Pindar Set is a small UK company which has originated the...
Gail Anderson, Andrew Casson-du Mont, Ann Macintos...
JUCS
2010
147views more  JUCS 2010»
13 years 6 months ago
Ambient Intelligence: Beyond the Inspiring Vision
Abstract: Ambient Intelligence (AmI) has emerged in the past 10 years as a multidisciplinary field within ubiquitous computing, attracting considerable research, funding and publi...
Rui José, Helena Rodrigues, Nuno Otero
MHCI
2005
Springer
14 years 1 months ago
Three applications for mobile epidemic algorithms
This paper presents a framework for the pervasive sharing of data using wireless networks. ‘FarCry’ uses the mobility of users to carry files between separated networks. Throu...
Paul Tennent, Malcolm Hall, Barry Brown, Matthew C...