A software product line (SPL) is a set of software systems with well-defined commonalities and variabilities that are developed by managed reuse of common artifacts. In this pape...
The advent of multiplayer online games brings new actors into the development scene and redefines traditional roles and interactions. Anchored on studies of the role of context in...
An example of a problem in the physical sciences is discussed where application of various symbolic computation facilities available in many algebraic computing systems leads to a...
This study focuses on motion in user interfaces as a design element which can contribute to an improved user experience of digital media entertainment. The design for user experien...
We present a novel classification of computer viruses using a formalised notion of reproductive models based on Gibson's theory of affordances. A computer virus reproduction ...