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» Innovations in computational type theory using Nuprl
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IE
2007
13 years 8 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell
WICON
2008
13 years 8 months ago
Towards distributed network classification for mobile ad hoc networks
Mobile ad hoc networks range from traditional MANETs where end-to-end paths exist from sources to destinations, to DTNs where no contemporaneous end-to-end paths exist and communi...
Dimitrios Antonellis, Ahmed Mansy, Konstantinos Ps...
BMCBI
2006
116views more  BMCBI 2006»
13 years 7 months ago
A model-based approach to selection of tag SNPs
Background: Single Nucleotide Polymorphisms (SNPs) are the most common type of polymorphisms found in the human genome. Effective genetic association studies require the identific...
Pierre Nicolas, Fengzhu Sun, Lei M. Li
LICS
2009
IEEE
14 years 1 months ago
The Structure of First-Order Causality
Game semantics describe the interactive behavior of proofs by interpreting formulas as games on which proofs induce strategies. Such a semantics is introduced here for capturing d...
Samuel Mimram
VIS
2005
IEEE
109views Visualization» more  VIS 2005»
14 years 8 months ago
Topological Structures of 3D Tensor Fields
Tensor topology is useful in providing a simplified and yet detailed representation of a tensor field. Recently the field of 3D tensor topology is advanced by the discovery that d...
Xiaoqiang Zheng, Beresford N. Parlett, Alex Pang