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SIGGRAPH
2000
ACM
15 years 10 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
GRAPHITE
2003
ACM
15 years 11 months ago
Smooth surface reconstruction from noisy range data
This paper shows that scattered range data can be smoothed at low cost by fitting a Radial Basis Function (RBF) to the data and convolving with a smoothing kernel (low pass filt...
Jonathan C. Carr, Richard K. Beatson, Bruce C. McC...
DAGSTUHL
2011
14 years 5 months ago
Interactive Isocontouring of High-Order Surfaces
Scientists and engineers are making increasingly use of hp-adaptive discretization methods to compute simulations. While techniques for isocontouring the high-order data generated...
Christian Azambuja Pagot, Joachim E. Vollrath, Fil...
COMPGEOM
2004
ACM
15 years 11 months ago
Approximate convex decomposition of polygons
We propose a strategy to decompose a polygon, containing zero or more holes, into “approximately convex” pieces. For many applications, the approximately convex components of ...
Jyh-Ming Lien, Nancy M. Amato
VISUALIZATION
1997
IEEE
15 years 9 months ago
Controlled simplification of genus for polygonal models
Genus-reducing simplifications are important in constructing multiresolution hierarchies for level-of-detail-based rendering, especially for datasets that have several relatively ...
Jihad El-Sana, Amitabh Varshney