Dynamic changes in complex, real-time environments, such as modern video games, can violate an agent's expectations. We describe a system that responds competently to such vi...
We outline elements of the Abstract Contract Calculator, a prototype language implemented in Haskell (a declarative programming language) in which we simulate agents executing abst...
What distinguishes e-commerce from ordinary commerce? What distinguishes it from distributed computation? In this paper we propose a performative theory of e-commerce, drawing on ...
Abstract. One focus of recent research in the field of biologically plausible neural networks is the investigation of higher-level functions such as learning, development and modu...
Matthias Oster, Adrian M. Whatley, Shih-Chii Liu, ...
Planning in partially-observable dynamical systems is a challenging problem, and recent developments in point-based techniques such as Perseus significantly improve performance as...