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» Integrating Distributed Simulation Objects
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WACV
2005
IEEE
14 years 2 months ago
Persistent Objects Tracking Across Multiple Non Overlapping Cameras
We present an approach for persistent tracking of moving objects observed by non-overlapping and moving cameras. Our approach robustly recovers the geometry of non-overlapping vie...
Jinman Kang, Isaac Cohen, Gérard G. Medioni
TOG
2002
160views more  TOG 2002»
13 years 8 months ago
Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments
We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lighting environments that captures soft shadows, interreflections, and caustics. As a...
Peter-Pike J. Sloan, Jan Kautz, John Snyder
CVPR
2007
IEEE
14 years 11 months ago
Adaptive Patch Features for Object Class Recognition with Learned Hierarchical Models
We present a hierarchical generative model for object recognition that is constructed by weakly-supervised learning. A key component is a novel, adaptive patch feature whose width...
Fabien Scalzo, Justus H. Piater
MMM
2005
Springer
185views Multimedia» more  MMM 2005»
14 years 2 months ago
Database Support for Haptic Exploration in Very Large Virtual Environments
The efficient management of complex objects has become an enabling technology for modern multimedia information systems as well as for many novel database applications. Unfortunat...
Hans-Peter Kriegel, Peter Kunath, Martin Pfeifle, ...
ISPA
2004
Springer
14 years 2 months ago
A Congestion-Aware Search Protocol for Unstructured Peer-to-Peer Networks
Peer-to-Peer (P2P) file sharing is the hottest, fastest growing application on the Internet. When designing Gnutella-like applications, the most important consideration is the sca...
Kin Wah Kwong, Danny H. K. Tsang