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SAC
2009
ACM
15 years 7 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
185
Voted
BMCBI
2008
184views more  BMCBI 2008»
15 years 2 months ago
"TOF2H": A precision toolbox for rapid, high density/high coverage hydrogen-deuterium exchange mass spectrometry via an LC-MALDI
Background: Protein-amide proton hydrogen-deuterium exchange (HDX) is used to investigate protein conformation, conformational changes and surface binding sites for other molecule...
Pornpat Nikamanon, Elroy Pun, Wayne Chou, Marek D....
119
Voted
CHI
2004
ACM
16 years 2 months ago
EyeDraw: a system for drawing pictures with the eyes
This paper describes the development of EyeDraw, a software system that enables children with severe motor impairments to draw pictures by just moving their eyes. EyeDraw will hel...
Anthony J. Hornof, Anna Cavender, Rob Hoselton
210
Voted
SIGMOD
2005
ACM
157views Database» more  SIGMOD 2005»
16 years 2 months ago
Meta-data version and configuration management in multi-vendor environments
Nearly all components that comprise modern information technology, such as Computer Aided Software Engineering (CASE) tools, Enterprise Application Integration (EAI) environments,...
John R. Friedrich
PODS
2004
ACM
189views Database» more  PODS 2004»
16 years 2 months ago
The Lixto Data Extraction Project - Back and Forth between Theory and Practice
We present the Lixto project, which is both a research project in database theory and a commercial enterprise that develops Web data extraction (wrapping) and Web service definiti...
Georg Gottlob, Christoph Koch, Robert Baumgartner,...