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» Intelligent Agent Modeling as Serious Game
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AAAI
2012
11 years 11 months ago
Identifying Bullies with a Computer Game
Current computer involvement in adolescent social networks (youth between the ages of 11 and 17) provides new opportunities to study group dynamics, interactions amongst peers, an...
Juan Fernando Mancilla-Caceres, Wen Pu, Eyal Amir,...
AIIDE
2008
13 years 11 months ago
Hierarchical Petri Nets for Story Plots Featuring Virtual Humans
Petri Nets can be used for a retrospective analysis of a computer game story, for representing plots in serious games as well as for monitoring the course of the story, as recentl...
Daniel Balas, Cyril Brom, Adam Abonyi, Jakub Gemro...
GAMEON
2003
13 years 10 months ago
Multi-Agent Based Modelling: from Social Simulation to Real Time Strategy Games
Simulation has been regarded as the third way to represent social models, alternative to other two symbol systems: the verbal argumentation and the mathematical one. Simulation ca...
Marco Remondino
ATAL
2008
Springer
13 years 10 months ago
Deployed ARMOR protection: the application of a game theoretic model for security at the Los Angeles International Airport
Security at major locations of economic or political importance is a key concern around the world, particularly given the threat of terrorism. Limited security resources prevent f...
James Pita, Manish Jain, Janusz Marecki, Fernando ...
CEEMAS
2003
Springer
14 years 2 months ago
On a Dynamical Analysis of Reinforcement Learning in Games: Emergence of Occam's Razor
Modeling learning agents in the context of Multi-agent Systems requires an adequate understanding of their dynamic behaviour. Usually, these agents are modeled similar to the diļ¬...
Karl Tuyls, Katja Verbeeck, Sam Maes