One of the key problems in the study of multi agent systems in which the agents exhibit continuous behavior is the automatic recognition and analysis of intentional activities bas...
Much of the work on opponent modeling for game tree search has been unsuccessful. In two-player, zero-sum games, the gains from opponent modeling are often outweighed by the cost ...
Nathan R. Sturtevant, Martin Zinkevich, Michael H....
We introduce and study qualitative multiple outcomes games. These games are noncooperative games with qualitative utilities (i.e., values over an ordinal scale), strictly qualitat...
In this paper we propose a dialogue game for agents to deliberate over a proposed action. The agents’ dialogue moves are defined by a structured set of argument schemes and crit...
Pancho Tolchinsky, Katie Atkinson, Peter McBurney,...
We introduce Bayesian Coalitional Games1 (BCGs), a generalization of classical coalitional games to settings with uncertainties. We define the semantics of BCG using the partition...