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» Intelligent Crawling in Virtual Worlds
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ACMACE
2006
ACM
14 years 1 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
GECCO
2005
Springer
120views Optimization» more  GECCO 2005»
14 years 1 months ago
Evolving visually guided agents in an ambiguous virtual world
The fundamental challenge faced by any visual system within natural environments is the ambiguity caused by the fact that light that falls on the system’s sensors conflates mult...
Ehud Schlessinger, Peter J. Bentley, R. Beau Lotto
IJVR
2008
169views more  IJVR 2008»
13 years 7 months ago
Agent Architecture for a Real World Autonomous Virtual Guide: Interaction between the Decision and Perception Processes and Envi
Museums like marine aquariums are facing a difficult problem when trying to deliver information to their visitors. The exhibits they propose are dynamic by definition. Each may con...
Morgan Veyret, Eric Maisel, Jacques Tisseau
IVA
2001
Springer
14 years 9 days ago
The InViWo Toolkit: Describing Autonomous Virtual Agents and Avatars
The InViWo project aims at providing high-level intuitive tools to describe virtual worlds populated with “intelligent” creatures and avatars. For this purpose, we have define...
Nadine Richard, Philippe Codognet, Alain Grumbach
MICAI
2004
Springer
14 years 1 months ago
Don't You Escape! I'll Tell You My Story
Abstract. This paper makes two contributions to increasing the engagement of users in virtual heritage environments by adding virtual living creatures. This work is carried out on ...
Jesús Ibáñez, Carlos Delgado-...