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» Intelligent Crawling in Virtual Worlds
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ACMACE
2006
ACM
14 years 1 months ago
AI-based world behaviour for emergent narratives
Research in Interactive Narrative has developed new approaches to the behaviour of virtual actors, but has dedicated little attention to the physical behaviour of the environment ...
Jean-Luc Lugrin, Marc Cavazza
IJVR
2006
142views more  IJVR 2006»
13 years 7 months ago
Garden Alive: an Emotionally Intelligent Interactive Garden
In this paper, we introduce the "Garden Alive" system that allows users to interact with an emotionally intelligent virtual garden by manipulating tangible user interface...
Taejin Ha, Woontack Woo
IVA
2009
Springer
14 years 2 months ago
Design and Implementation of a Virtual Salesclerk
This paper describes the design and implementation of a virtual agent that is capable of providing customers in a 3D online shop with advice. Based on a product knowledge base, a c...
Christopher Mumme, Niels Pinkwart, Frank Loll
ACMACE
2007
ACM
13 years 12 months ago
Motivated reinforcement learning for adaptive characters in open-ended simulation games
Recently a new generation of virtual worlds has emerged in which users are provided with open-ended modelling tools with which they can create and modify world content. The result...
Kathryn Elizabeth Merrick, Mary Lou Maher
VRST
2010
ACM
13 years 5 months ago
Shake-your-head: revisiting walking-in-place for desktop virtual reality
The Walking-In-Place interaction technique was introduced to navigate infinitely in 3D virtual worlds by walking in place in the real world. The technique has been initially devel...
Léo Terziman, Maud Marchal, Mathieu Emily, ...