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IJCNN
2008
IEEE
14 years 2 months ago
Neuro-visual control in the Quake II game engine
— The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are trained to shoot a moving enemy as quickly as possibl...
Matt Parker, Bobby D. Bryant
GECCO
2009
Springer
135views Optimization» more  GECCO 2009»
14 years 2 months ago
Neuroevolutionary reinforcement learning for generalized helicopter control
Helicopter hovering is an important challenge problem in the field of reinforcement learning. This paper considers several neuroevolutionary approaches to discovering robust cont...
Rogier Koppejan, Shimon Whiteson
AUSAI
2006
Springer
13 years 11 months ago
Robust Character Recognition Using a Hierarchical Bayesian Network
There is increasing evidence to suggest that the neocortex of the mammalian brain does not consist of a collection of specialised and dedicated cortical architectures, but instead ...
John Thornton, Torbjorn Gustafsson, Michael Blumen...
GECCO
2006
Springer
141views Optimization» more  GECCO 2006»
13 years 11 months ago
Coevolution of neural networks using a layered pareto archive
The Layered Pareto Coevolution Archive (LAPCA) was recently proposed as an effective Coevolutionary Memory (CM) which, under certain assumptions, approximates monotonic progress i...
German A. Monroy, Kenneth O. Stanley, Risto Miikku...
ISMVL
2010
IEEE
191views Hardware» more  ISMVL 2010»
14 years 23 days ago
Toffoli Gate Implementation Using the Billiard Ball Model
— In this paper we review the Billiard Ball Model (BBM) introduced by Toffoli and Fredkin. The analysis of a previous approach to design reversible networks based on BBM it shown...
Hadi Hosseini, Gerhard W. Dueck