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GECCO
2008
Springer
179views Optimization» more  GECCO 2008»
13 years 9 months ago
Developing neural structure of two agents that play checkers using cartesian genetic programming
A developmental model of neural network is presented and evaluated in the game of Checkers. The network is developed using cartesian genetic programs (CGP) as genotypes. Two agent...
Gul Muhammad Khan, Julian Francis Miller, David M....
GECCO
2006
Springer
185views Optimization» more  GECCO 2006»
14 years 1 days ago
Robot gaits evolved by combining genetic algorithms and binary hill climbing
In this paper an evolutionary algorithm is used for evolving gaits in a walking biped robot controller. The focus is fast learning in a real-time environment. An incremental appro...
Lena Mariann Garder, Mats Erling Høvin
ATAL
2007
Springer
14 years 2 months ago
A framework for agent-based distributed machine learning and data mining
This paper proposes a framework for agent-based distributed machine learning and data mining based on (i) the exchange of meta-level descriptions of individual learning processes ...
Jan Tozicka, Michael Rovatsos, Michal Pechoucek
ISMIS
2000
Springer
13 years 12 months ago
An Intelligent Lessons Learned Process
A learned lesson, in the context of a pre-defined organizational process, summarizes an experience that should be used to modify that process, under the conditions for which that l...
Rosina Weber, David W. Aha, Héctor Mu&ntild...
GECCO
2006
Springer
195views Optimization» more  GECCO 2006»
14 years 2 days ago
Studying XCS/BOA learning in Boolean functions: structure encoding and random Boolean functions
Recently, studies with the XCS classifier system on Boolean functions have shown that in certain types of functions simple crossover operators can lead to disruption and, conseque...
Martin V. Butz, Martin Pelikan