Truth maintenance systems provide caches of beliefs and inferences that support explanations and search. Traditionally, the cost of using a TMS is monotonic growth in the size of ...
In Open Multi-Agent Systems (OMAS), deciding with whom to interact is a particularly difficult task for an agent, as repeated interactions with the same agents are scarce, and rep...
Multi-agent systems where the members are developed by parties with competing interests, and where there is no access to a member’s internal state, are often classified as ‘o...
This paper investigates the impacts of individual egoistic and altruistic behaviors in a virtual society built upon the Vidya game, used here as the social simulation and Multiage...
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...