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TROB
2002
127views more  TROB 2002»
15 years 3 months ago
Probabilistic pursuit-evasion games: theory, implementation, and experimental evaluation
We consider the problem of having a team of Unmanned Aerial Vehicles (UAV) and Unmanned Ground Vehicles (UGV) pursue a second team of evaders while concurrently building a map in a...
René Vidal, Omid Shakernia, H. Jin Kim, Dav...
160
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AIED
2005
Springer
15 years 9 months ago
Teaching the evolution of behavior with SuperDuperWalker
SuperDuperWalker is a software-based framework for experiments on the evolution of locomotion. It simulates the behavior of evolving agents in a 3D physical simulation environment ...
Lee Spector, Jon Klein, Kyle Harrington, Raymond C...
124
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ATAL
2006
Springer
15 years 7 months ago
Examining DCSP coordination tradeoffs
Distributed Constraint Satisfaction Problems (DCSPs) provide a model to capture a broad range of cooperative multiagent problem solving settings. Researchers have generally propos...
Michael Benisch, Norman M. Sadeh
106
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AOSE
2005
Springer
15 years 9 months ago
Applying Multi-agent Concepts to Dynamic Plug-In Architectures
In this work we present the basic concepts for a dynamic plug-in-based software architecture using concepts from the Petri netbased MAS framework Mulan. By transferring the concept...
Lawrence Cabac, Michael Duvigneau, Daniel Moldt, H...
114
Voted
ECSQARU
1999
Springer
15 years 7 months ago
Anchoring Symbols to Vision Data by Fuzzy Logic
Intelligent agents embedded in physical environments need ity to connect, or anchor, the symbols used to perform abstract reasoning to the physical entities which these symbols ref...
Silvia Coradeschi, Alessandro Saffiotti