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AIIDE
2007
13 years 10 months ago
Automatic Rule Ordering for Dynamic Scripting
The goal of adaptive game AI is to enhance computercontrolled game-playing agents with (1) the ability to selfcorrect mistakes, and (2) creativity in responding to new situations....
Timor Timuri, Pieter Spronck, H. Jaap van den Heri...
AIIDE
2007
13 years 10 months ago
SquadSmart: Hierarchical Planning and Coordinated Plan Execution for Squads of Characters
This paper presents an application of Hierarchical Transition Network (HTN) planning to a squad-based military simulation. The hierarchical planner produces collaborative plans fo...
Peter Gorniak, Ian Davis
AIPS
2007
13 years 10 months ago
Mixed Integer Linear Programming for Exact Finite-Horizon Planning in Decentralized Pomdps
We consider the problem of finding an n-agent jointpolicy for the optimal finite-horizon control of a decentralized Pomdp (Dec-Pomdp). This is a problem of very high complexity ...
Raghav Aras, Alain Dutech, François Charpil...
AIIDE
2008
13 years 10 months ago
Integrating Story-Centric and Character-Centric Processes for Authoring Interactive Drama
Computer aided interactive drama has been widely applied for entertainment and pedagogy. Most existing approaches for authoring interactive drama use either story-centric or chara...
Mei Si, Stacy C. Marsella, Mark O. Riedl
AIIDE
2008
13 years 10 months ago
Modeling Culturally and Emotionally Affected Behavior
Culture and emotions have a profound impact on human behavior. Consequently, high-fidelity simulated interactive environments (e.g., trainers and computer games) that involve virt...
Vadim Bulitko, Steve Solomon, Jonathan Gratch, Mic...
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