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AIIDE
2007
15 years 6 months ago
Automatic Rule Ordering for Dynamic Scripting
The goal of adaptive game AI is to enhance computercontrolled game-playing agents with (1) the ability to selfcorrect mistakes, and (2) creativity in responding to new situations....
Timor Timuri, Pieter Spronck, H. Jaap van den Heri...
AIIDE
2007
15 years 6 months ago
SquadSmart: Hierarchical Planning and Coordinated Plan Execution for Squads of Characters
This paper presents an application of Hierarchical Transition Network (HTN) planning to a squad-based military simulation. The hierarchical planner produces collaborative plans fo...
Peter Gorniak, Ian Davis
AIPS
2007
15 years 6 months ago
Mixed Integer Linear Programming for Exact Finite-Horizon Planning in Decentralized Pomdps
We consider the problem of finding an n-agent jointpolicy for the optimal finite-horizon control of a decentralized Pomdp (Dec-Pomdp). This is a problem of very high complexity ...
Raghav Aras, Alain Dutech, François Charpil...
AIIDE
2008
15 years 6 months ago
Integrating Story-Centric and Character-Centric Processes for Authoring Interactive Drama
Computer aided interactive drama has been widely applied for entertainment and pedagogy. Most existing approaches for authoring interactive drama use either story-centric or chara...
Mei Si, Stacy C. Marsella, Mark O. Riedl
AIIDE
2008
15 years 6 months ago
Modeling Culturally and Emotionally Affected Behavior
Culture and emotions have a profound impact on human behavior. Consequently, high-fidelity simulated interactive environments (e.g., trainers and computer games) that involve virt...
Vadim Bulitko, Steve Solomon, Jonathan Gratch, Mic...
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