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AAAI
2006
13 years 8 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
AR
2007
138views more  AR 2007»
13 years 7 months ago
Integrating robotics and neuroscience: brains for robots, bodies for brains
—Researchers in robotics and artificial intelligence have often looked at biology as a source of inspiration for solving their problems. From the opposite perspective, neuroscie...
Michele Rucci, Daniel Bullock, Fabrizio Santini
CIA
2006
Springer
13 years 11 months ago
Market-Inspired Approach to Collaborative Learning
The paper describes a decentralized peer-to-peer multi-agent learning method based on inductive logic programming and knowledge trading. The method uses first-order logic for model...
Jan Tozicka, Michal Jakob, Michal Pechoucek
ATAL
2008
Springer
13 years 9 months ago
Pan-supplier stock control in a virtual warehouse
We describe the commercial application of agents to the handling of catalogue and stock-control for the selling of books on the internet. The primary characteristic of the target ...
Emad El-Deen El-Akehal, Julian A. Padget
SCAI
2008
13 years 9 months ago
Sharing Moral Responsibility with Robots: A Pragmatic Approach
Roboethics is a recently developed field of applied ethics which deals with the ethical aspects of technologies such as robots, ambient intelligence, direct neural interfaces and i...
Gordana Dodig-Crnkovic, Daniel Persson