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AIIDE
2009
13 years 10 months ago
Supporting Dialogue Generation for Story-Based Games
Providing compelling, realistic, immersive game worlds is one of the major goals in modern game design. The presence of unique and interesting dialogue for all of the characters i...
Christopher Michael Kerr, Duane Szafron
AAMAS
2008
Springer
13 years 9 months ago
Norms and plans as unification criteria for social collectives
Abstract. Based on the formal-ontological paradigm of Constructive Descriptions and Situations, we propose a definition of social collectives that includes social agents, plans, no...
Aldo Gangemi
AUSAI
2005
Springer
14 years 2 months ago
Model Checking for PRS-Like Agents
The key problem in applying verification techniques such as model checking to agent architectures is to show how to map systematically from an agent program to a model structure t...
Wayne Wobcke, Marc Chee, Krystian Ji
EWHCI
1993
14 years 1 months ago
Model of Utterance and Its Use in Cooperative Response Generation
: A cooperative response model is proposed for interactive intelligent systems that recognizes user intentions and makes cooperative responses. Though many models developed so far ...
Koichi Yamada, Riichiro Mizoguchi, Naoki Harada, A...
SIGDIAL
2010
13 years 6 months ago
Probabilistic Ontology Trees for Belief Tracking in Dialog Systems
We introduce a novel approach for robust belief tracking of user intention within a spoken dialog system. The space of user intentions is modeled by a probabilistic extension of t...
Neville Mehta, Rakesh Gupta, Antoine Raux, Deepak ...