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» InterActor for Human Interaction and Communication Support
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ACMACE
2005
ACM
14 years 1 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
MHCI
2009
Springer
14 years 7 days ago
Glancephone: an exploration of human expression
In this paper, we describe the design and ethnographic study of a phone developed so as to allow people to glance at each other, rather than simply message or voice call. Glanceph...
Richard H. R. Harper, Stuart Taylor
ACMACE
2005
ACM
14 years 1 months ago
Nano-Scape: experiencing aspects of nanotechnology through a magnetic force-feedback interface
In this paper we describe an interactive system called “NanoScape” which we developed in 2001 for the public exhibition „Science + Fiction“ at the Sprengelmuseum in Hannov...
Laurent Mignonneau, Christa Sommerer
CHI
2006
ACM
14 years 8 months ago
The impact of delayed visual feedback on collaborative performance
When pairs work together on a physical task, seeing a common workspace benefits their performance and transforms their use of language. Previous results have demonstrated that vis...
Darren Gergle, Robert E. Kraut, Susan R. Fussell
CHI
2004
ACM
14 years 8 months ago
Forecasting presence and availability
We present methods employed in COORDINATE, a prototype service that supports collaboration and communication by learning predictive models that provide forecasts of users' pr...
Joe Tullio, James Begole, Eric Horvitz, Elizabeth ...