Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
In this paper, we describe the design and ethnographic study of a phone developed so as to allow people to glance at each other, rather than simply message or voice call. Glanceph...
In this paper we describe an interactive system called “NanoScape” which we developed in 2001 for the public exhibition „Science + Fiction“ at the Sprengelmuseum in Hannov...
When pairs work together on a physical task, seeing a common workspace benefits their performance and transforms their use of language. Previous results have demonstrated that vis...
We present methods employed in COORDINATE, a prototype service that supports collaboration and communication by learning predictive models that provide forecasts of users' pr...
Joe Tullio, James Begole, Eric Horvitz, Elizabeth ...