Sciweavers

284 search results - page 56 / 57
» InterActor for Human Interaction and Communication Support
Sort
View
GROUP
2009
ACM
14 years 2 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
ICALT
2005
IEEE
14 years 1 months ago
ActiveTutor
In this paper we present an architecture dedicated to an intelligently assisted educational tool which integrates within a unified framework software rational agents both at the m...
Jean Pierre Fournier
CSCW
2011
ACM
13 years 2 months ago
Your time zone or mine?: a study of globally time zone-shifted collaboration
We conducted interviews with sixteen members of teams that worked across global time zone differences. Despite time zone differences of about eight hours, collaborators still foun...
John C. Tang, Chen Zhao, Xiang Cao, Kori Inkpen
CHI
1998
ACM
13 years 12 months ago
The Progress Portfolio: Designing Reflective Tools for a Classroom Context
A great deal of effort has gone into developing open-ended inquiry activities for science education as well as complex computer tools for accessing scientific data to help student...
Ben Loh, Josh Radinsky, Eric Russell, Louis M. Gom...
ANLP
1997
110views more  ANLP 1997»
13 years 9 months ago
Automating NL Appointment Scheduling with COSMA
Appointment scheduling is a problem faced daily by many individuals and organizations. Cooperating agent systems have been developed to partially automate this task. In order to e...
Stephan Busemann