Virtual Institutions are Virtual Worlds with normative regulation of participants’ interactions. This paradigm is based on normative multiagent systems and is technologically su...
Finding a specific or an artistically appropriate sound in a vast collection comprising thousands of audio files containing recordings of, say, footsteps, gunshots, and thundercla...
The successful creation of telepresence and virtual environments requires a change in design paradigm. We must move away from attempts to recreate reality in its entirety toward t...
In a navigation-oriented interaction paradigm, such as desktop, mixed and augmented virtual reality, recognizing the user needs is a valuable improvement, provided that the system...
Collaborative virtual environments (CVE) allow users from different geographical locations to execute a shared task by acting upon the same entities in the virtual world. Most of ...
Felix G. Hamza-Lup, Benjamin M. Lambeth, James LaP...