We describe a new widget and interaction technique, known as a “Frisbee,” for interacting with areas of a large display that are difficult or impossible to access directly. A ...
Azam Khan, George W. Fitzmaurice, Don Almeida, Nic...
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...
This paper presents tangible interaction techniques for fine-tuning one-to-one scale NURBS curves on a large display for automotive design. We developed a new graspable handle wit...
Techniques are discussed for creating a rendered view into a 3D scene,interactively based on the locations and orientations of the observer's head and the display surface. St...
This paper introduces a novel approach towards direct interaction with large display systems. Monocular computer vision is utilised to avoid restraints imposed by input devices. T...