This paper describes a computer modeling and simulation system that supports computational steering, which is an effort to make the typical simulation workflow more efficient. O...
J. Edward Swan II, Marco Lanzagorta, Doug Maxwell,...
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
The confluence of virtual reality and artificial life, an emerging discipline that spans the computational and biological sciences, has yielded synthetic worlds inhabited by reali...
—In this paper we report about the use of computer generated affect to control body and mind of cognitively modeled virtual characters. We use the computational model of affect A...
—The goal of our work is to develop a programmatically controlled peer to bicycle with a human subject for the purpose of studying how social interactions influence road-crossing...
Sabarish Babu, Timofey Grechkin, Benjamin Chihak, ...