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» Interacting with Virtual Humans through Body Actions
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IVA
2009
Springer
14 years 3 months ago
Methodologies for the User Evaluation of the Motion of Virtual Humans
Abstract. Virtual humans are employed in many interactive applications, including (serious) games. Their motion should be natural and allow interaction with its surroundings and ot...
Sander E. M. Jansen, Herwin van Welbergen
ICRA
2010
IEEE
194views Robotics» more  ICRA 2010»
13 years 7 months ago
Through the development of a biomechatronic knee prosthesis for transfemoral amputees: Mechanical design and manufacture, human
— This paper presents the development of a biomechatronic knee prosthesis for transfemoral amputees. This kind of prostheses are considered ‘intelligent’ because they are abl...
Rafael R. Torrealba, Claudia Pérez-D'Arpino...
ICCV
2009
IEEE
13 years 6 months ago
Efficient human pose estimation via parsing a tree structure based human model
Human pose estimation is the task of determining the states (location, orientation and scale) of each body part. It is important for many vision understanding applications, e.g. v...
Xiaoqin Zhang, Changcheng Li, Xiaofeng Tong, Weimi...
CHI
2010
ACM
14 years 3 months ago
Skinput: appropriating the body as an input surface
We present Skinput, a technology that appropriates the human body for acoustic transmission, allowing the skin to be used as an input surface. In particular, we resolve the locati...
Chris Harrison, Desney S. Tan, Dan Morris
CHI
2005
ACM
14 years 9 months ago
eMoto: affectively involving both body and mind
It is known that emotions are experienced by both body and mind. Oftentimes, emotions are evoked by sub-symbolic stimuli, such as colors, shapes, gestures, or music. We have built...
Anna Ståhl, Kristina Höök, Petra S...