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» Interacting with Virtual Humans through Body Actions
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HCI
2009
13 years 6 months ago
User Centered Design of a Learning Object Repository
This work outlines the design process of a user centered learning object repository. A repository should foster the development and acquisition of both generic and specific informa...
Núria Ferran, Ana-Elena Guerrero-Rold&aacut...
ATAL
2004
Springer
14 years 2 months ago
Towards Supporting Psychologically Plausible Variability in Agent-Based Human Modelling
We describe the initial steps in developing an agentbased cognitive architecture designed to support psychologically plausible human variability. The new architecture, COJACK, is ...
Emma Norling, Frank E. Ritter
SEMWEB
2010
Springer
13 years 3 months ago
Accessing the Web of Data through embodied virtual characters
The amount of data published on the Semantic Web has witnessed a tremendous growth in the last years to which the Linked Open Data (LOD) project has contributed significantly. Whil...
Philipp Cimiano, Stefan Kopp
HAPTICS
2005
IEEE
14 years 2 months ago
Modeling of Human Texture Perception for Tactile Displays and Sensors
It is necessary to ascertain texture perception of humans in developing tactile devices that create or detect lifelike texture. In this paper, the relationship between object surf...
Hirokazu Shirado, Takashi Maeno
PRESENCE
2002
116views more  PRESENCE 2002»
13 years 8 months ago
Evaluating Rules of Interaction for Object Manipulation in Cluttered Virtual Environments
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulated in 3D virtual environments (VEs). The rules differ from other interaction tec...
Roy A. Ruddle, Justin C. D. Savage, Dylan M. Jones