Sciweavers

515 search results - page 34 / 103
» Interacting with Virtual Humans through Body Actions
Sort
View
AIED
2009
Springer
13 years 6 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones
CHI
2004
ACM
14 years 9 months ago
Dual ecologies of robot as communication media: thoughts on coordinating orientations and projectability
The aim of our study is to investigate systems for supporting remote instruction via a mobile robot. In the real world, instructions are typically given through words and body ori...
Hideaki Kuzuoka, Keiichi Yamazaki, Akiko Yamazaki,...
ACMACE
2007
ACM
14 years 27 days ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
CHI
2007
ACM
14 years 9 months ago
Move to improve: promoting physical navigation to increase user performance with large displays
In navigating large information spaces, previous work indicates potential advantages of physical navigation (moving eyes, head, body) over virtual navigation (zooming, panning, fl...
Robert Ball, Chris North, Doug A. Bowman
ICPR
2006
IEEE
14 years 10 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...