We consider the problem of how the CNS learns to control dynamics of a mechanical system. By using a paradigm where a subject's hand interacts with a virtual mechanical envir...
Abstract. In this paper we attempt to formalise some of the basic attributes of performative interaction against a background of sociological analysis in order to better understand...
Alan J. Dix, Jennifer G. Sheridan, Stuart Reeves, ...
This paper proposes collocated After Action Review (AAR) of training experiences. Through Mixed Reality (MR), collocated AAR allows users to review past training experiences in si...
John Quarles, Samsun (Sem) Lampotang, Ira Fischler...
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer animations. Today’...
Christian Theobalt, Marcus A. Magnor, Pascal Sch&u...