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» Interacting with Virtual Humans through Body Actions
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193
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ACMACE
2011
ACM
14 years 3 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
IROS
2006
IEEE
114views Robotics» more  IROS 2006»
15 years 10 months ago
Rendering a Rigid Virtual World through an Impulsive Haptic Interface
— This paper deals with the haptic rendering of collisions between a human operator and rigid objects in a virtual environment. The focus being on high-velocity impacts on a rigi...
Emmanuel B. Vander Poorten, Yasuyoshi Yokokohji
MMAS
2004
Springer
15 years 9 months ago
Virtual Space Ontologies for Scripting Agents
Interactive multi-agent system improves reusability of agents by separating application design from agent design. However, it remains difficult for application designers (usually n...
Zhiqiang Gao, Liqun Ren, Yuzhong Qu, Toru Ishida
133
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HAPTICS
2006
IEEE
15 years 10 months ago
A Sensitive Skin Based on Touch-Area-Evaluating Tactile Elements
In this paper, we propose a new tactile sensor skin system. The system consists of two components. One is a sensor element which detects a contact area in addition to a contact fo...
Takayuki Hoshi, Hiroyuki Shinoda
123
Voted
HAPTICS
2009
IEEE
15 years 10 months ago
Virtual active touch: Perceived roughness through a pointing-stick-type tactile interface
For realizing a tactile display for a handheld device, active touch movement should be represented on a small interface. We propose the addition of a tactile feedback mechanism fo...
Takahiro Yamauchi, Masashi Konyo, Shogo Okamoto, S...