Sciweavers

515 search results - page 43 / 103
» Interacting with Virtual Humans through Body Actions
Sort
View
HAPTICS
2003
IEEE
14 years 2 months ago
The Effect of Sensor/Actuator Asymmetries in Haptic Interfaces
Haptic interfaces enable us to interact with virtual objects by sensing our actions and communicating them to a virtual environment. A haptic interface with force feedback capabil...
Federico Barbagli, John Kenneth Salisbury Jr.
VRST
2010
ACM
13 years 6 months ago
Region-of-interest volumetric visual hull refinement
This paper introduces a region-of-interest visual hull refinement technique, based on flexible voxel grids for volumetric visual hull reconstructions. Region-of-interest refinemen...
Daniel Knoblauch, Falko Kuester
GI
2004
Springer
14 years 2 months ago
Olympic Run
: Most game interfaces restrict the player to a place in front of the computer screen. In mixed reality applications the point of interaction seems to be moving away from technical...
Martin Faust, Daniel Cermak-Sassenrath
AFRIGRAPH
2004
ACM
14 years 2 months ago
Designing a VR interaction authoring tool using constructivist practices
This paper describes the process of designing an authoring tool for virtual environments, using constructivist principles. The focus of the tool is on helping novice designers wit...
Cara Winterbottom, Edwin H. Blake
CGF
1999
186views more  CGF 1999»
13 years 8 months ago
Animating Sand, Mud, and Snow
Computer animations often lack the subtle environmental changes that should occur due to the actions of the characters. Squealing car tires usually leave no skid marks, airplanes ...
Robert W. Sumner, James F. O'Brien, Jessica K. Hod...