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» Interacting with Virtual Humans through Body Actions
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CHI
2003
ACM
14 years 9 months ago
Augmenting a retail environment using steerable interactive displays
This paper describes a prototype retail environment in which information interactions occur in situ, within the actual space of the merchandise. By combining a steerable projected...
Noi Sukaviriya, Mark Podlaseck, Rick Kjeldsen, Ant...
NAR
2011
216views Computer Vision» more  NAR 2011»
12 years 11 months ago
ChemProt: a disease chemical biology database
Systems pharmacology is an emergent area that studies drug action across multiple scales of complexity, from molecular and cellular to tissue and organism levels. There is a criti...
Olivier Taboureau, Sonny Kim Nielsen, Karine Audou...
INTETAIN
2009
Springer
14 years 3 months ago
Robosonic: Randomness-Based Manipulation of Sounds Assisted by Robots
In this text, we intend to explore the possibilities of sound manipulation in a context of augmented reality (AR) through the use of robots. We use the random behaviour of robots i...
Filipe Costa Luz, Rui Pereira Jorge, Vasco Bila
ROBOCUP
1999
Springer
250views Robotics» more  ROBOCUP 1999»
14 years 1 months ago
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games
Virtual RoboCup is a real-time 3D visualization tool for 2D simulated soccer games as played in the RoboCup simulation league. Players are modeled as anthropmorphic gures and anima...
Bernhard Jung, Markus Oesker, Heiko Hecht
ACMACE
2007
ACM
14 years 28 days ago
Sound candy
Sound Candy is a device with which anyone in the world can create his/her own playground anywhere of using sounds and movements around him/her. In our daily life, we are surrounde...
Shuichi Ishibashi, Daisuke Uriu, Naohito Okude