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» Interacting with Virtual Humans through Body Actions
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CHI
2000
ACM
14 years 2 days ago
The cubic mouse: a new device for three-dimensional input
We have developed a new input device that allows users to intuitively specify three-dimensional coordinates in graphics applications. The device consists of a cubeshaped box with ...
Bernd Fröhlich, John Plate
AAMAS
1999
Springer
13 years 7 months ago
Fully Embodied Conversational Avatars: Making Communicative Behaviors Autonomous
: Although avatars may resemble communicative interface agents, they have for the most part not profited from recent research into autonomous embodied conversational systems. In pa...
Justine Cassell, Hannes Högni Vilhjálm...
HAPTICS
2002
IEEE
14 years 20 days ago
Building a Task Language for Segmentation and Recognition of User Input to Cooperative Manipulation Systems
We present the results of using Hidden Markov Models (HMMs) for automatic segmentation and recognition of user motions. Previous work on recognition of user intent with man/machin...
C. Sean Hundtofte, Gregory D. Hager, Allison M. Ok...
TABLETOP
2007
IEEE
14 years 2 months ago
Supporting Multiple Off-Axis Viewpoints at a Tabletop Display
A growing body of research is investigating the use of tabletop displays, in particular to support collaborative work. People often interact directly with these displays, typicall...
Mark S. Hancock, M. Sheelagh T. Carpendale
AAI
2005
166views more  AAI 2005»
13 years 7 months ago
Interactive Knowledge Construction in the Collaborative Building of an Encyclopedia
1 One of the major challenges of Applied Artificial Intelligence is to provide environments where high level human activities like learning, constructing theories or performing exp...
Philippe Lemoisson, Stefano A. Cerri