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» Interacting with Virtual Humans through Body Actions
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CHI
2009
ACM
14 years 8 months ago
Automatic storytelling in comics: a case study on World of Warcraft
Chia-Jung Chan This paper presents a development of our comic generation system that automatically summarizes players' actions and interactions in the virtual world. The featu...
Chia-Jung Chan, Ruck Thawonmas, Kuan-Ta Chen
ACMDIS
2010
ACM
13 years 8 months ago
Materializing energy
Motivated and informed by perspectives on sustainability and design, this paper draws on a diverse body of scholarly works related to energy and materiality to articulate a perspe...
James Pierce, Eric Paulos
OZCHI
2009
ACM
14 years 2 months ago
Doing things backwards: the OWL project
The OWL project is inspired by Arthur C. Clarke's Third Law of Technology Prediction: Any sufficiently advanced technology is indistinguishable from magic. It consists of a s...
Danielle Wilde, Kristina Andersen
ACMDIS
2000
ACM
14 years 1 days ago
Mapping the Physical World to Psychological Reality: Creating Synthetic Environments
The successful creation of telepresence and virtual environments requires a change in design paradigm. We must move away from attempts to recreate reality in its entirety toward t...
Ronald W. Noel, Claudia M. Hunter
CHI
2002
ACM
14 years 8 months ago
Automated message prioritization: making voicemail retrieval more efficient
Navigating through new voicemail messages to find messages of interest is a time-consuming task, particularly for high-volume users. When checking messages under a time constraint...
Meridith Ringel, Julia Hirschberg