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» Interacting with Virtual Humans through Body Actions
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ACMACE
2004
ACM
14 years 1 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
CHI
2006
ACM
14 years 8 months ago
Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms
The attention funnel is a general purpose AR interface technique that interactively guides the attention of a user to any object, person, or place in space. The technique utilizes...
Frank Biocca, Arthur Tang, Charles B. Owen, Fan Xi...
CHI
1996
ACM
13 years 11 months ago
Technomethodology: Paradoxes and Possibilities
The design of CSCW systems has often had its roots in ethnomethodological understandings of work and investigations of working settings. Increasingly, we are also seeing these ide...
Graham Button, Paul Dourish
HAPTICS
2003
IEEE
14 years 28 days ago
The Haptic Probe: Mechanized Haptic Exploration and Automated Modeling
It seems likely that humans build internal models of objects that they explore haptically, and that the complexity of an internal model is not necessarily associated with complex ...
Volkan Patoglu, R. Brent Gillespie
HAPTICS
2006
IEEE
14 years 1 months ago
Perceptual Analysis of Haptic Icons: an Investigation into the Validity of Cluster Sorted MDS
The design of usable haptic icons (brief informational signals delivered through the sense of touch) requires a tool for measuring perceptual distances between icons that will be ...
Jérôme Pasquero, Joseph Luk, Shannon ...